Finally done with the "structure" modular assets. They seem a little bland but I haven't even started on a master metal shader yet so they're all literally the basic three texture maps and nothing more. Also I'm gonna go nuts with decals (grunge, puddles, serial numbers etc) to break up any tiling. On the plus side I just ordered a new dx11 graphics card so I'll definitely take advantage of the image based reflections feature :D Think I'll start on the modular pipe system next!
(Edit: totally getting this nasty image compression...I think it is dropbox. Who knows!)
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