Thursday, April 25, 2013

rendering begins!

I finally got all my pieces in the scene, and despite all the crashes and ram overloads, I think I might be able to get this sucker done. It's going to take a while to create all the materials since I have to hide/unhide all this shit to keep the scene lightweight so the computer doesn't explode. Here's a super quick and dirty material test for the paint, mainly to test if my system can successfully start the renderer and spit out something. 


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